There ARE arguments for backup LRMs in certain cases, and if used in a coordinated manner CAN work.īut MWO favors hitting FIRST, hitting HARD, and mitigating incoming damage. I wont blame a newb for running to LRMs, it seems smart at first.īads think they are 'supressing the enemy' but if they are they dont realize they are playing vs other bads. this is why newbs/bads run to LRMs and the skilled use Jumpsniping. So not getting hit by return fire is a good form of defense. Any 3 mechs should be able to drop any singled out mech in short time. There arent any real Tank roles in MWO per se. Oddly enough, positioning should be a good chunk of your defense. There is some skill to 'playing the objective' in relation to positioning but save that for later. Fast mechs get easy pickins until the other team turns on its brain and counter-pushes at the right time/place and those fast mechs get slapped. Slow mechs get left behind and become food. Blues zoom to the right, Reds zoom to your left.
Blobs meet, form a battle line and trade until a flank forms. The most common scenario in Solo is Blue blob meets Red blob in Center. Get a feel for where the Reds are moving.Īfter time you can sight-read the map like a musician playing live from sheetmusic. Yes, that often, just peek and look at the relationship between Blue/Red Doritos in relation to the map. The THREE basic skills to learn that will help overall play: This is why in general, LRM boats are bad. Really, MWO is about doing EFFICIENT damage, aka, the least needed to kill a mech. Having "Find Target" on my scroll up on my mouse means that when I do not have a target, I can hit it 30-40 times a minute.Įdited by LikeUntoGod, 16 March 2017 - 02:05 PM. I do not like to take a finger off on a movement buttons so I have changed a few like "Airstrike" etc. Consider moving your "target" from the R Button to "scroll up" on your mouse. And it also makes and you look better (to others) and makes you feel better. One Kill should also be a goal because, on one hand, it means you were able to last long enough to the end of the game to make a Kill.
You did not get the "kill" (which is simply the shot that kills the enemy mech even though it was 3 points of damage) but you did the most damage. This does not mean hide during the game, it means play smarter and simply do not die early.Ī goal every player should have is at least one KMDD. That is when one shot can get a "kill" because the enemy mechs are already shot up. And that is simply that they last until the end of the match. The bad news is that I did not do much damage and did not get decent match scores.Īlso while I was learning to play and not doing well, more than a few players mentioned having to "carry me and others" which really hurt.įor me, there is one overwhelming reason why some get kills and others do not. I ran Kit Foxes for a long time, made a lot of friends and rarely had a kill. Can you help your team win without one kill? Absolutely.